Session Gallery

Short Player Recap

The party entered a mysterious mansion in Shizuku, only to find themselves trapped in a surreal environment where reality and memory blur. After navigating spectral banquets and surviving magical traps, the group discovered a collection of orbs that projected the life of a scarred, mocked nobleman. As they delved deeper, the mansion began to extract their own pasts, forcing each member to confront painful and formative memories.

Detailed Story Summary

The session began outside a mansion in Shizuku, where Frobias used a humanoid construct to scout the interior. Upon entering, the party encountered a room filled with tatami and incense, where a familiar figure met a sudden end. Cuaupy narrowly avoided being pulled into a spiritual void, while Frolo used his sensitivity to Acrum to detect dense magical 'spiderwebs' woven throughout the structure. They discovered a chest of floating orbs depicting the life of a scarred man who was ridiculed by his servants, and a mirror that showed visions of missing druids from the coast. To navigate the house, Frolo and Frobias disguised themselves as the scarred man. After surviving a series of falling bombs and a heated door guarded by an ogre, the party reached a spectral banquet. Frobias solved a riddle involving a wine goblet, revealing a sigil-marked coin. Finally, the group entered a chamber containing a slab of sand and an ornamental dagger, which triggered intense emotional flashbacks for everyone. The session concluded with the chilling realization that the mansion is actively pulling memories from its guests, as the spectral figures within the house began to take on the faces of people from the party's past.

Timeline

Early Session

Entry and the Void

The party enters the mansion; Frobias flings a construct inside. Cuaupy is nearly lost to a spiritual void but saves himself with a critical success.

Mid Session

The Scarred Man's Orbs

The party finds orbs showing the memories of a scarred nobleman. Frolo and Frobias use magic to mimic his appearance to bypass house defenses.

Late Session

The Spectral Banquet

The party encounters a feast of fake food and spectral guests. Frobias solves a goblet riddle to obtain a coin matching a sigil on the first floor.

End of Session

The Extraction of Names

The party encounters a 'leave your name' puzzle. This triggers a series of deep, personal flashbacks for Frolo, Elmo, Frobias, and Cuaupy.

Character Spotlight

Frolo

Relived his long life with Alice, a human woman he loved for forty years until her death. He learned that his name means 'Sunshine' in her eyes.

Elmo

Experienced a tragic memory involving a girl and the burial of a child following an 'accident' in his past.

Frobias

Recalled a friend named Daas who was executed. Daas's last words were a declaration of belief in Frobias, a rare sentiment in the fugitive's life.

Cuaupy

Recalled a home in a lava-filled mountain range—an environment that does not seem to exist in the known world, raising questions about his origins.

NPCs, Locations, Factions, Items

Alice

npc

Frolo's deceased human partner; her memory was projected by the mansion's orbs.

Daas

npc

A friend or disciple of Frobias who was executed; he appears in Frobias's extracted memories.

The Scarred Man

npc

A well-dressed man with smallpox scars seen in the orbs; he appears to be the owner or a significant figure of the mansion.

Ornamental Dagger

item

An item found on a slab in a room filled with sand; associated with the 'leave your name' puzzle.

Memory Orbs

item

Floating spheres in a heavy oak chest that play back the memories of the mansion's inhabitants.

Open Threads

Cuaupy's Origins

His memory of a lava-filled world suggests he may not be from the current plane of existence.

The Missing Druids

The mirror revealed elderly druids from the coast went missing during an 'incident' related to this location.

The Extraction

The mansion is actively pulling memories out of the party; it is unclear what happens to those who lose their 'names' or memories entirely.

Rules And Mechanics That Mattered

Critical Success

Cuaupy used a critical roll to save himself from a spiritual void, and Frolo used one to sense the density of Acrum in the house.

Acrum Sensing

Frolo identified that the house is saturated with magical energy, appearing like a spiderweb concentrated in specific spots.

Riddle Solving

Frobias interacting with the wine goblet triggered a change in the room's tapestry and provided a key item (the coin).

Uncertainties

The spelling of Frobias's friend

Frobias's flashback notes

Verify if the name is Daas, Dags, or Days.

The identity of the 'bylo' girl

Elmo's flashback notes

Check if 'bylo' is a name, a typo for 'little', or a specific race/culture.

The 'familiar' who dies

Page 1, entry notes

Confirm if this was a literal 'familiar' (spirit/pet) or a person familiar to the party.

Glossary Updates

Daas

npc

A friend of Frobias who was executed; his memory is a source of great pain and agitation for Frobias.

The Scarred Man

npc

A figure of shame and wealth associated with the mansion; possibly a previous owner or victim of the house.